🧑💻 Author: RK ROY
What is Low-Level Design (LLD)?
🎯 Overview
- Low-Level Design (LLD) is the process of designing the internal components of a software system. It focuses on the detailed design of individual classes, interfaces, methods, and their interactions to implement the requirements specified in the High-Level Design.
- Low-Level Design (LLD) is the process of translating abstract ideas into concrete implementation
- It’s where you translate High-Level Design (HLD) into detailed class diagrams, interfaces, object relationships, and design patterns.
🏗️ High-Level vs Low-Level Design
High-Level Design (HLD)
- Focus: System architecture and major components
- Scope: Overall system structure
- Audience: Architects, stakeholders, project managers
- Examples:
- Microservices architecture
- Database selection
- Technology stack decisions
- System integration points
Low-Level Design (LLD)
- Focus: Detailed implementation of components
- Scope: Classes, methods, and their relationships
- Audience: Developers, implementers
- Examples:
- Class diagrams with methods and attributes
- Sequence diagrams for interactions
- Design patterns implementation
- Data structures and algorithms
🎨 Key Components of LLD (read oop first, you will find it in the same repo)
1. Classes and Objects
#include <string>
#include <regex>
enum class Permission {
READ, WRITE, EXECUTE
};
class UserRole {
public:
bool hasPermission(Permission permission) {
// Implement role-based permissions
return true;
}
};
class User {
private:
std::string userId;
std::string username;
std::string email;
UserRole role;
bool isValidEmail(const std::string &email) {
std::regex pattern(R"((\w+)(\.{0,1})(\w*)@(\w+)\.(\w+))");
return std::regex_match(email, pattern);
}
public:
User(std::string id, std::string uname, std::string mail, UserRole r)
: userId(id), username(uname), email(mail), role(r) {}
bool hasPermission(Permission permission) {
return role.hasPermission(permission);
}
void updateProfile(const std::string &newEmail) {
if (isValidEmail(newEmail)) {
email = newEmail;
}
}
};2. Interfaces and Abstractions
#include <string>
enum class PaymentStatus { COMPLETED, PENDING, FAILED };
class PaymentRequest {};
class PaymentResult {
public:
bool success;
std::string message;
PaymentResult(bool s, const std::string &msg) : success(s), message(msg) {}
};
class PaymentProcessor {
public:
virtual PaymentResult processPayment(const PaymentRequest &request) = 0;
virtual bool refundPayment(const std::string &transactionId) = 0;
virtual PaymentStatus getPaymentStatus(const std::string &transactionId) = 0;
virtual ~PaymentProcessor() = default;
};
class CreditCardProcessor : public PaymentProcessor {
public:
PaymentResult processPayment(const PaymentRequest &request) override {
return PaymentResult(true, "Transaction successful");
}
bool refundPayment(const std::string &transactionId) override {
return true;
}
PaymentStatus getPaymentStatus(const std::string &transactionId) override {
return PaymentStatus::COMPLETED;
}
};3. Class Relationships
🛠️ LLD Artifacts
1. Class Diagrams
Show the static structure of classes and their relationships.
2. Sequence Diagrams
Illustrate how objects interact over time.
3. State Diagrams
Show the different states an object can be in.
🎯 Why is LLD Important?
1. Code Quality
- Ensures clean, maintainable code
- Reduces technical debt
- Improves readability
2. Team Communication
- Clear documentation for developers
- Consistent understanding across team
- Easier knowledge transfer
3. Risk Mitigation
- Identifies potential issues early
- Reduces implementation bugs
- Facilitates code reviews
4. Scalability
- Designs systems that can grow
- Identifies bottlenecks early
- Plans for future requirements
5. Maintainability
- A well-designed system is easy to read, debug, and extend. When components have clear responsibilities and clean interfaces, you can make changes without fear of breaking unrelated parts of the system.
6. Reusability
- When you design modules with well-thought-out responsibilities and abstractions, those modules can often be reused in different parts of your codebase or even across projects.
🚀 LLD Process Overview
Step-by-Step Process
- Analyze Requirements: Understand what needs to be built
- Identify Entities: Find the main objects/classes
- Define Responsibilities: Determine what each class should do
- Establish Relationships: How classes interact
- Apply Patterns: Use proven design solutions
- Detail the Design: Methods, attributes, interfaces
- Validate: Review with stakeholders and team
🔍 Real-World Example: E-commerce Cart System
Let's see how LLD applies to a shopping cart:
Requirements
- Users can add/remove items from cart
- Calculate total with taxes and discounts
- Support different payment methods
- Handle inventory management
LLD Approach
#include <vector>
#include <algorithm>
class Product {
private:
std::string id;
double price;
public:
Product(std::string pid, double p) : id(pid), price(p) {}
std::string getId() const { return id; }
double getPrice() const { return price; }
};
class DiscountStrategy {
public:
virtual double applyDiscount(double amount) = 0;
virtual ~DiscountStrategy() = default;
};
class PercentageDiscount : public DiscountStrategy {
private:
double percentage;
public:
PercentageDiscount(double p) : percentage(p) {}
double applyDiscount(double amount) override {
return amount * (1 - percentage / 100.0);
}
};
class CartItem {
private:
Product product;
int quantity;
public:
CartItem(Product p, int q) : product(p), quantity(q) {}
double getSubtotal() const {
return product.getPrice() * quantity;
}
const Product &getProduct() const {
return product;
}
void updateQuantity(int q) { quantity = q; }
int getQuantity() const { return quantity; }
};
class ShoppingCart {
private:
std::string cartId;
std::string userId;
std::vector<CartItem> items;
DiscountStrategy *discountStrategy;
CartItem* findItem(const std::string &productId) {
for (auto &item : items) {
if (item.getProduct().getId() == productId)
return &item;
}
return nullptr;
}
public:
ShoppingCart(std::string cid, std::string uid, DiscountStrategy *ds)
: cartId(cid), userId(uid), discountStrategy(ds) {}
void addItem(const Product &product, int quantity) {
CartItem *existing = findItem(product.getId());
if (existing) {
existing->updateQuantity(existing->getQuantity() + quantity);
} else {
items.emplace_back(product, quantity);
}
}
void removeItem(const std::string &productId) {
items.erase(
std::remove_if(items.begin(), items.end(),
[&](const CartItem &item) {
return item.getProduct().getId() == productId;
}),
items.end());
}
double calculateTotal() {
double subtotal = 0;
for (auto &item : items)
subtotal += item.getSubtotal();
return discountStrategy->applyDiscount(subtotal);
}
};📚 Key Principles in LLD
1. Single Responsibility Principle
Each class should have only one reason to change.
2. Open/Closed Principle
Classes should be open for extension but closed for modification.
3. Encapsulation
Hide internal details and expose only necessary interfaces.
4. Loose Coupling
Classes should have minimal dependencies on each other.
5. High Cohesion
Related functionalities should be grouped together.
🎯 Best Practices
✅ DO
- Start with simple designs and evolve
- Use meaningful names for classes and methods
- Keep methods small and focused
- Document complex logic
- Consider future extensibility
❌ DON'T
- Over-engineer solutions
- Create god classes (classes that do everything)
- Ignore error handling
- Skip validation and testing considerations
- Design in isolation without team input
🔗 What's Next?
Now that you understand what LLD is, let's explore the fundamental design principles that guide good software design.
📖 Summary
Low-Level Design is about creating detailed blueprints for software implementation. It bridges the gap between high-level architecture and actual code, ensuring that systems are:
- Well-structured: Clear organization of classes and components
- Maintainable: Easy to modify and extend
- Testable: Designed with testing in mind
- Scalable: Can handle growth and change
- Robust: Handles edge cases and errors gracefully
The key is to think through the details before coding, apply proven principles and patterns, and create designs that teams can understand and implement successfully.
